Tuesday, November 22, 2011

New PATCH!!!

Courtesy of Battlefield blog...


As always, if you have any feedback or want to discuss these changes head to the Battlelog forums. We appreciate your feedback!


PATCH NOTES
Selected improvements in the Nov 22 Battlefield 3 client-side update
A full list of changes is available on the Battlelog
• General performance and loading time improvements
• "Black Screen" fix for an issue occurring on some PC configurations
• Stereo and rendering support for Nvidia and AMD graphics cards
• Fixed several crashes that occurred when joining multiplayer and co-op sessions
• Fixed a problem with high speed mouse movement (aka "negative mouse acceleration")
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it (dangerous in Hardcore mode!)
• You should no longer spawn too close to enemies in TDM, SQDM, or Conquest
• A large number of damage and range tweaks on a number of weapons to fine-tune overall balance in the game
• Added round duration and ticket summary at End of Round screen
• Fixed a problem regarding key bindings while playing
• Significant changes to the Join Squad interface, detailed at the bottom of this post

Selected improvements in the Nov 22 Battlefield 3 PC server-side update
A full list of changes is available on the Battlelog
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings

Newly added Battlelog functionality – Share your stats
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server

Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.



For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.



After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

That's it for this latest set of updates. Let us know what you think of the changes in the Battlelog forums. Thanks for playing, and see you on the battlefield!

Thursday, November 10, 2011

New NVIDIA Drivers are out! Good bye corrupted Shadows!

Finally the new drivers from NVIDIA that should take care of the Corrupted Shadows issue.

I still appear to be stuttering a decent amount, but at least the corrupted shadows are gone now.

Looks like I will be getting back to finishing my singleplayer playthrough videos.

Link to the 32-bit Version: http://www.nvidia.com/object/win7-winvista-32bit-285.79-beta-driver.html
Link to the 64-bit Version: http://www.nvidia.com/object/win7-winvista-64bit-285.79-beta-driver.html

Friday, November 4, 2011

PC Gamer ‘puts off' Battlefield 3 on Review?


I am going to kick this off with this preliminary statement. 8/10 is by no means a score to scoff at. Especially given the usual freak-out that fan boys have whenever a game that they subscribe their life to receive anything below 9 (sometimes even 10), I DO want to emphasize that point. 8/10 is NOT a bad score by any means. That said this is certainly not a winner for DICE/EA.

“I’m going to play it to bits – eventually. Right now, it’s broken, and I’m going to wait. Buy it when it has been patched.”

That’s the kind of statement you usually see in games that receive a 6 or a 7. Battlefield 3, being the next big (and gorgeous) Battlefield game however, does get away with an 8. PC Gamer is one of the few remaining high-profile gaming publications that don’t treat PC gaming coverage as an afterthought, and does a fair job of representing the barometer of what the PC audience expects. And their surprisingly condemning review, despite the decent final score of 8/10, is not something EA will be putting down as a Victory in their checklist for its self-proclaimed PR war against Activision’s COD franchise (see here for the ‘Above & beyond the CALL’ trailer that sums it up). Read on after the jump.

Seven ways 'Battlefield 3' is currently being fixed (Allegedly)

Admist the shitstorm that's been pummeling the launch of Battlefield 3, DICE/EA were kind enough to give us an update on all the fixes that are currently in the works. Here's the supposed list of issues that have been fixed or are about to be after the jump.